The game atlas




















Wood is the most common and accessible fuel on the starting islands. Place enough fuel to keep it going for a while, logs should do it. Then select Light Fire. This will light the fire and cook the food over time. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced.

The Gold Price that is set by the shop owner is the price for the whole stack of items. It currently takes 11 skill points to get to and unlock the first shipbuilding node in the Seamanship tree Basics of Sailing. Players must have access to a shipyard to build boats — the Raft is craftable in the Tiny Shipyard. Atlas is a new game from some of the developers behind Ark: Survival Evolved. Created by Grapeshot Games, a new studio founded by the creators of Ark: Survival Evolved, Atlas is a first-person also playable in third-person pirate-themed survival MMO with an ambitious scale.

It will allow up to 8 players simultaneously on the server. Pigs: Feed them Maize. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber. And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day.

Why anyone would build a structure here is beyond me, as humans would have a hard time living here. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land. I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light.

As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt!

There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy.

The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing.

Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal! I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face.

In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away.

Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him.

Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare.

Why would anyone foolish enough to steal from me be willing to come back to its source? But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along.

I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through.

The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his. We entered that Wonder I wrote of in my journal and took which was not ours.

We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived.

Allows a Pathfinder to give commands to the most basic tamed Creatures. Allows taming of Tier 1 Creatures There are legends of those with the ability to speak in whispers to animals; to soothe them, and to tame the wild fires that burn within. Allows a Pathfinder to imprint on newly born Creatures. A Sharp Eye and a keen sense of self-awareness are at the heart of moving unseen—fallen branches, errant grass, and other minor obstacles are evaded with ease, and you are much harder to hear.

Decreases the range at which wild creatures will detect you. Allows a Pathfinder to craft Tier 2 Saddles , and ride more powerful tamed Creatures. Riding Tier 1 Commands Taming Breeding.

Increases the damage boost provided by the Nature's Cry skill. Cooldown Nature's Cry is yellow. Increases the amount of affinity gained by feeding in-progress tames. Cooldown Nature's Touch is yellow.

Observation and limitation only take you so far in the game of stealth. You have refined your skills instead through rigorous practice and directed training, to the point that you can almost sneak up on your own shadow.

Further decreases the range at which wild creatures will detect you. Allows a Pathfinder to tame more powerful Creatures. Unlocks Feeding Trough.

Feeding Trough. Allows a Pathfinder to imprint on more powerful newly born Creatures. Allows a Pathfinder to give commands to more powerful tamed Tier 2 Creatures. Gives access to the crafting of Cargo Saddles for transporting Weapons and goods. Tier 2 Cargo Saddle.

Further increases the damage boost provided by the Nature's Cry Feat. Nature's Cry Riding Tier 2. Gives access to crafting of Carriages for transporting people and high-ranking diplomats. Tier 2 Carriage Saddle. Further decreases the range at which wild Creatures will detect you. Further increases the amount of affinity gained by feeding in-progress tames. Taming Tier 2 Taming Proficiency. Further increases the healing bonus provide by the Nature's Touch Feat skill.

Nature's Touch Breeding Tier 2. Further increase the damage boost provided by the Nature's Cry Feat skill. Riding Tier 3 Improved Nature's Cry. Allows a Pathfinder to tame the most powerful Tier 3 Creatures.

Allows a Pathfinder to give commands to the most powerful tamed Tier 3 Creatures. Allows a Pathfinder to imprint on the most powerful of newly born Tier 3 Creatures. Improved Taming Proficiency Riding Tier 3. Further increases the healing bonus provided by the Nature's Touch Feat skill. Improved Nature's Touch Riding Tier 3. Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from to Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome Drakes.

Fixed an issue with Wild and Tamed Dragon scaling which would have caused it to have incorrect stats. Fixed an issue where players may not have been able to feed bola'd creatures due to a desync on servers. Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.

Summoning the Kraken now only require the first 8 Power Stones Ghostship power stone is no longer necessary. Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship. Increased Dragon end aggro grace period from 6 seconds to 9 as it has a tighter aggro range now. Reduced trample damage for all applicable creatures.

Removed "Giant" prefix from creatures' descriptive name that use it. Changed "Giant Snake" descriptive name to "Cobra". Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures. Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.

Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd. Killing the Monsterous Sperm Whale or Blue Whales as they're now named provides one-time 50 Discovery Points each to everyone within k units of that event.

Updated Mounted and Rider buffs to display icon while active, to better inform players the source of stat boosts. Dolphins now periodically leap out of the water. If you're nearby to witness that at close-range, you'll gain a temporary Intelligence buff! Updated creature specific buffs and ability value clamps to be scaled across levels, due to recent extra 30 level-ups for tames.

Increased Wolf attack destination offset and increased some physics bounds to reduce clipping into players. Temporarily increased Wolf saddle scale in the engine to limit fur clipping. Updated taming ineffectiveness values to allow the highest efficiency to only be achieved with Taming Proficiency skill 3. Adjusted Seagull and Crow aggro speeds Would previously take a long time to de-aggro. Updated collision to allow player attacks to land more consistently.

Updated Vulture AI to only target sleeping humans if the player is connected. Updated attack logic to better harvest corpses, while reducing its melee swing radius Was previously hitting from very far away. Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect its size.



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